Powers that Count as Offensive
The following powers count as offensive
- Any power that reduces pips of a characteristic or lowers the active points of another character’s powers without requiring their volition (blast, drain, etc.).
- Flash and Entangle.
- Change Environment: if the power is generally combat centered and if the power does not affect OCV or DCV exclusively. If it affects both OCV and DCV and another combat affect, it counts against both Offensive totals and Combat Effectiveness totals.
- Generally: Dispel, Images, Mental Illusions, Mind Control, Telekinesis, Telepathy. However, these depend on a few questions? Are the powers available in combat against combat enemies (if so, then it counts as offensive)? Is the power available in non-combat or does it affect non-combat targets while in combat? In which case, it counts against the non-combat power. If it is both, it counts against both. Thus, if a character can use the power both inside and outside of combat, the power counts against both totals. For example, a character who has mind control has a combat power, but the power’s potential outside of combat is actually probably greater than in combat. In any case, it counts against both. If a character has telepathy, usable only against computers, probably isn’t going to have much use in combat. It, therefore, would count against the Non-Combat total.
- Any affect that causes a change in a character’s position without his or her permission (including some UAO).
- If two offensive powers hit together, they are counted as one power for purposes of determining their maximum potential. If they hit separately, they count as two separate powers.
- Having additional copies of a power does not count against this total.
- Offensive total counts additional damage from extra DCs bought (HA, Deadly Blow, Weapon Master, Martial Arts bonus DCs) and from maneuvers, but not necessarily both. Haymakers do 4DCs extra damage, and are the default consideration for maximum damage. However, if a character has +8DCs for a Strike, then the Strike should be considered to determine the character’s maximum damage.
- Any Naked Advantage that adds to the DCs of an attack. An attack should be considered with the best possible DC pool it can attain with Naked Advantages in Common circumstances to determine it’s potential DC.