Character Creation, Robot

Average Size: Females 5’ 2"; Males 5’ 6"
Average Weight: Females 120 pounds; Males 160 pounds

Personality compared to humans:
Robots in Robot Society:
Robots Outside of Robot Society:
Roleplaying a Robot:

Typically speaking, robots are made just like any other character. They may take automaton powers if they wish, but their effectiveness ought to be taken into account against the character’s Defensive total. After all, the average killing attack in the game will do 4 1/2 dice with a haymaker, for an average of 17 body. Buying 17 resistant PD at 3x cost is prohibitive (and that’s an average roll).

One special consideration, Robots start out speaking a Robot language; either Beepbeep, Faux Voice, or Whistle Click (not Promethean). If a character wishes, he may buy Promethean (or any other language), but it costs points.

The two major issues that come up with Robots are not rule-based, but are based in Role-playing.

  • How intelligent is the robot, as humans understand intelligence?
  • How job dependent is the robot?

In terms of the first question, since every PC robot is going to be sentient, it might be worthwhile to rank categories of robot intelligence by degree:

  1. You seem human. Either nobody could tell you were a robot or the difference between your intelligence and that of a humans amounts to little more than personality quirks (C3-PO, for instance, or Bishop).
  2. You seem human, up to a point. You’re fine so long as you’re doing your job, but once you’re outside of your comfort zone, your answers start getting a bit weirder. Of course, some people are like that too, so… (the Androids from Blade Runner)
  3. You’re clearly a robot. You’re likable, but you lack feeling and it’s noticeable (Data for example). There’s probably programming that keeps you acting in such a way that being around you is comfortable for humans.
  4. You don’t seem human. You clearly are operating on conditions within your own self awareness, but your logic isn’t really human. It probably has something to do with your job, but it might not. Simply put, your ability to evaluate things is based around some other value than those shared by people (Skynet from Terminator, terminators from Terminator).
  5. You have enough self awareness so that you can get things done. You do not need enough to interact with people and so you probably don’t.

In terms of the second question: the robot PC and its relationship to its original job:

  1. Your original job description was so vague that it didn’t amount to a directive. “Be helpful” or something like that. It’s very possible that the character views itself as still doing this job.
  2. Your original job was large enough for you to have gained experience outside it’s confines (a bounty hunter, for instance, or a robot friend). You might still be doing this job, you might not.
  3. Your original job was far beneath your capabilities and so you’ve struck out on your own! Who cares that everything you ever do is comparable to your original function? You’re a free droid! You are no longer a possession but a citizen of Prometheus (or wherever). This is a little like the myriad of robots in Futurama. Bender bends.
  4. You have a complex job, and you do it! Maybe you keep the ship safe, or maybe you are body guard droid. You may have citizenship, which would mean that you get paid, but either way, you still are doing the exact job for which you were designed.
  5. Your job is not very complex, but you do it anyways. Basically, you could do more but you don’t. You’re probably not a citizen; you may not care about such things.

While there are degrees below this, a viable PC is unlikely to want to explore such options. The toaster that makes the toast might be self aware enough to get it just right, but who would want to play such a character?

Character Creation, Robot

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