Character Creation, Powers

  • Adjustment Powers: Nothing can take a character over the campaign cap.
  • Attack Powers:
    • Reduced Negation: Don’t worry about it. Damage Negation isn’t a power.
  • Automaton Powers: While you can buy these powers, robots don’t have to. A robot can be stunned or knocked out. The special effect covers it.
  • Defense Powers: There is no such thing as “Resistant” Power Defense, Mental Defense, or Flash Defense. These defenses are automatically resistant to killing attacks that attempt to use them.

*Mental Powers: Some aliens are animal minds, some are aliens. All fully robotic individuals are robots minds. Everyone else is a human brain.

  • Absorption: Absorption bought as Defensive counts as a Defensive Power.
  • Aid:

Barrier
Blast
Cannot Be Stunned
Change Environment
Characteristics
Clairsentience
Clinging
Damage Negation
Damage Reduction
Darkness
Deflection
Density Increase
Desolidification
Dispel
Does Not Bleed
Drain
Duplication
Endurance Reserve
Enhanced Senses
Entangle
Extra-Dimensional Movement
Extra Limbs
FTL
Flash
Flash Defense
Flight
Growth
Hand to Hand Attack
Healing
Images
Invisibility
Killing Attack
Knockback Resistance
Leaping
Life Support
Luck
Mental Blast
Mental Defense
Mental Illusions
Mind Control
Mind Link
Mind Scan
Multiform
No Hit Locations
Power Defense
Reflection
Regeneration
Resistant Protection
Running
Shapeshift
Shrinking
Skills
Stretching
Summon
Swimming
Swinging
Takes No Stun
Telekinesis
Telepathy
Teleportation
Transform
Tunneling

Character Creation, Powers

Frankenstein Crisis monstro95968